Psyche: 3rd [22 Points]
58 Total Points in Attributes
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Psyche: 2.5 [24 Points]
60 Total Points in Attributes
Mobility [1 Point]
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"The first guy told us to go that way... then someone else shows up, she tells us not to go that way, then sets on fire. Hmm... I say we listen to the first guy."
--Lucca, always thinking ahead |
I got the idea for Lucca after watching my friend Stef play Chrono Trigger for Super Nintendo (from where I got the image of Lucca to the right... my version of Lucca was older, not as decked out with stuff, but you get the idea, sort of). Lucca was one of the characters in the game; she was smart, sarcastic, cast fire magic and was responsible for some of the coolest machinery ever seen in an RPG video game. I immediately took to her. Later on, when our local GM-guy Rob was starting up an Amber campaign, I started brainstorming and remembered Lucca. Surely she could be adapted to fit the Amber universe.And so she was. Lucca, daughter of Julian, was everything her father was not. She detested killing for sport, pursued academics (especially the sciences), preferred urban areas to the endless verdant forests of Arden where she was raised... Though she and her father didn't see eye to eye, they at least had an understanding. To each their own, they decided, and this attitude would make Lucca much more approachable than her father. What Lucca couldn't stand was incompetence... not the kind that comes from failing after giving it your best try, but the kind that could never succeed in the first place. Utter foolishness was something she didn't have time for. Perhaps she was like Dad after all.
Self-sufficient to the point of suicide, Lucca strived to never owe anyone or rely on others for help. Sometimes this was a good thing: she walked the Pattern during the confusion of the Patternfall War, though her father denied her. By calculating where shadow-paths were most likely to lie, she charted her way through Shadow into the tunnels underneath Mount Kolvir and found the Pattern room, walked it, and teleported her escape. Other times, she burned her bridges to potential allies by neglecting them, and it came back to haunt her. Eventually, she managed to offend or otherwise draw the distaste of half the other player characters, and her plans for self-preservation became more and more convoluted to the point where she couldn't cope anymore. Unused to playing such a character, I eventually took a break from the game, then retired her completely after other affairs in my life demanded more of my attention. I could probably resume her role, as the game is still going on, but my characters tend to be team-players, and Lucca never got into that groove, too dissatisfied as she was with her cousins.
Lucca's methods were indirect and ecclectic. Her chosen weapon was the yo-yo. (Don't laugh... yo-yos have a long history; they were used as hunting weapons in the Phillipines in the 16th century.) During the initial parts of the campaign, when dealing with a very angry Finndo and his invading armies, the group discovered a skirmish in a near-Amber Shadow between Finndo and King Random's forces... the latter losing badly. Lucca's first reaction was to go out into Shadow, find a clockwork robot, and bring it back to the battle. Not the best of plans, it turned out, but that's how she thinks.
Other experiments gone awry were accidentally planting a branch of Ygg in her workshop (calling itself Mgg when it was done growing and wrecking everything), turning to her favorite uncle, Bleys, for consolation after the whole Finndo fiasco was resolved (who knew he was such a lecher?), and proclaiming herself a goddess to the dense rebels of Finndo's Shadow, just so they'd leave her alone (fat chance).
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In looking for the Lucca gif above, I found these two as well. The first is a character named Fiona... creepy. The second is a character named Cyrus, which was odd as later on in the game, another player started playing a Chaosian named Cyrus... who probably didn't have as much armor as this guy.
All images taken from Squaresoft's Chrono Trigger. |
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