Psyche: 6.5 [1 Point]
Strength: 2.5 [15 Points]
Endurance: 4.5 [11 Points]
Warfare: 3.5 [1 Point]
28 Total Points in Attributes
Power Words [10 Points] - Spark, Shade, Light Strobe, Neural Disrupt, Weaken Structure
Integral Implants [59 Points]
Double Damage [12 Points] - Iedenn's punches and other blows are pretty solid, given her metallic skeletal structure. Also, she can shoot lasers from weapons hidden in her forearms. (2 Points + 10 for Confer Quality)
Psychic Barrier [14 Points] - This is an ability she can turn on or off, something the Garden thought she would need on her travels. (4 Points + 10 for Confer Quality)
Rapid Healing [17 Points] - This is a function of her internal nanites, which can rebuild her. (2 Points + 15 for Confer Power)
Mold Shadow Stuff [16 Points] - Another function of her nanites, which can leave the host. Whether or not she needs to touch things for this power to operate remains to be seen. (1 Point + 15 for Confer Power)
Good Stuff [3 Points]