Artifact and Construct Costs


Artifacts

Vitality
1 : Animal Vitality
2 : Chaos Vitality
4 : Amber Vitality
 
Movement
1 : Confers Mobility
2 : Double Speed
4 : Engine Speed
 
Stamina
1 : Double Stamina
2 : Amber Stamina
4 : Endless Stamina
 
Aggression
1 : Combat Training
2 : Combat Reflexes
4 : Combat Mastery
Armor
1 : Versus Weapons
2 : Versus Guns
4 : Invulnerable
 
Damage
1 : Extra Hard
2 : Doubling Damage
4 : Deadly Damage
 
Intelligence/Communication
1 : Able to Speak
2 : Speak and Sing
4 : Tongues
 
Psychic Sensitivity
1 : Sensitivity
2 : Danger Sense
4 : Extraordinary
 
Psychic Resistance
1 : Chaos Resistance
2 : Psychic Neutral
4 : Psychic Barrier
 
Shadow Movement
1 : Follow Shadow Trail
2 : Follow Shadow Path
4 : Seek in Shadow
 
Shadow Manipulation
1 : Mold Shadow Stuff
2 : Mold Shadow Folk
4 : Mold Reality
 
Item Healing
1 : Self-Healing
2 : Rapid Healing
4 : Regeneration
 
Item Shape Shifting
1 : Alternate Form
2 : Named & Numbered
4 : Limited Shape Shift
 
Transferal
5 Points per Quality
10 Points per Power
Implant
10 Points per Quality
15 Points per Power

Constructs

Step 1: Choose a Power on which the Construct is to be based.
All Constructs are based on a Power that the character has. A character without Sorcery cannot buy a Construct based on Sorcery. Alternately, the Construct could be based on innate Shadow technology, power, or magic from within a Shadow.
 
Step 2: Build the Shadow to house the Construct.
The Shadow can either be the source of the Construct's power, or just where it's housed. The degree of involvement that the Shadow plays in how the Construct functions is up to you. Design the Shadow normally, paying the points necessary for type of Shadow, and degrees of control and protection. Also, multiple Shadows can be bought to help fuel the Construct; Named and Numbered, x2, or Countless, x3.
 
Step 3: Build the Manifestation
 
Step 4: Choose Construct Psyche
 
Step 5: Total Points
 

All point costs taken from Shadow Knight, Phage Press, copyright yadda yadda.


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